Thorough Investigation

Mana Value

3

Rarity

rare

Thorough Investigation

Enchantment

{2}{W}
Color Identity: W

Card Text

Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Keywords

Investigate Venture into the dungeon

Set

Forgotten Realms Commander

(AFC)

EDHREC Rank

#6,347

Thorough Investigation's first ability can trigger only once per combat, no matter how many creatures you attack with.

Wotc — July 23, 2021

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Wotc — July 23, 2021

Moving into a dungeon room will cause its room ability to trigger.

Wotc — July 23, 2021

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Wotc — July 23, 2021

A player may only have one dungeon in the command zone at a time.

Wotc — July 23, 2021

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

Wotc — July 23, 2021

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

Wotc — July 23, 2021

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Wotc — July 23, 2021

Dungeons are removed from the game as a state-based action.

Wotc — July 23, 2021

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Wotc — July 23, 2021

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Wotc — July 23, 2021