Maester Seymour

Mana Value

3

Rarity

rare

Maester Seymour

Legendary Creature — Human Elf Cleric

{2}{G}
Color Identity: G

Card Text

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Power/Toughness: 1/3

Keywords

Monstrosity

Set

Final Fantasy Commander

(FIC)

EDHREC Rank

#4,767

Commander Legal

✓ Can be your Commander

If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.

Wotc — June 06, 2025

Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

Wotc — June 06, 2025

The value of X is determined only once, as Maester Seymour's last ability resolves.

Wotc — June 06, 2025

Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

Wotc — June 06, 2025