Armory Paladin

Mana Value

3

Rarity

rare

Armory Paladin

Creature — Human Knight

{1}{R}{W}
Color Identity: R W

Card Text

Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Power/Toughness: 3/3

Keywords

Trample

Set

Fallout

(PIP)

EDHREC Rank

#7,240

Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.

Wotc — March 08, 2024

You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Wotc — March 08, 2024

If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.

Wotc — March 08, 2024