Zaxara, the Exemplary

Legendary Creature — Nightmare Hydra

Bracket 3 ✓ Ready
Colors: B G U

Deathtouch {T}: Add two mana of any one color. Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.

100

Total

24

Creatures

35

Lands

30

Spells

5

Artifacts

5

Enchant.

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Deck Strategy

🎯 Win Conditions

  • Hydra Token Swarm: Utilize Zaxara's ability to generate large Hydra tokens with spells like Biomass Mutation and Black Sun's Twilight to overwhelm opponents.
  • X-spell Finishers: Leverage spells with {X} in their cost (e.g., Blue Sun's Twilight, Animist's Awakening) to draw cards or ramp while creating strong board presence.
  • Counter Control: Use counterspells to protect your strategy and disrupt opponents, allowing you to build a dominant board state.

🚀 Early Game (Turns 1-3)

  • Ramp Setup: Prioritize ramp spells like Cultivate and lands that produce multiple colors (e.g., Breeding Pool, Exotic Orchard) to fuel your X-spells.
  • Establish Board Presence: Play utility creatures like Duskshell Crawler and Zameck Guildmage to gain value and potential early defense.
  • Draw and Filter: Use early game cantrips and draw spells to find your key pieces and mana sources.

⚔️ Mid Game (Turns 4-7)

  • Hydra Generation: Start casting spells with {X} to create Hydras, using cards such as Benevolent Hydra to enhance your tokens.
  • Control the Board: Keep your mana open for counterspells like Counterspell to protect your board and disrupt opponents’ threats.
  • Synergize Counters: Use cards like Branching Evolution and Corpsejack Menace to maximize the growth of your Hydras and other creatures.

🏆 Late Game

  • Overwhelm Opponents: Use your large Hydra tokens to pressure opponents, while backing them up with spells that can secure the win, such as Finale of Revelation or Curse of the Swine to control the board.
  • Maintain Card Advantage: Keep drawing and filtering with your remaining mana; use spells to ensure you have a consistent flow of threats and answers.

💡 Key Combos & Synergies

  • Zaxara + Biomass Mutation: Generate massive Hydra tokens to swing for lethal damage.
  • Corpsejack Menace + X Spells: Doubling up on +1/+1 counters with spells activates massive growth in your Hydras.
  • The Ozolith: Retain counters from fallen Hydras, moving them to new ones to maintain pressure.

⚠️ Watch Out For

  • Board Wipes: Spells like Wrath of God can clear your board of Hydras, set you back significantly.
  • Targeted Removal: Key creatures like Zaxara or your Hydra tokens are vulnerable to removal spells—protect them with counterspells.
  • Counterspell Strategies: Opponents with heavy counterspell or control decks can hinder your ability to resolve key spells.

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Creature (24)

Zameck Guildmage

Zameck Guildmage

Benevolent Hydra

Benevolent Hydra

Corpsejack Menace

Corpsejack Menace

Duskshell Crawler

Duskshell Crawler

Gargos, Vicious Watcher

Gargos, Vicious Watcher

Genesis Hydra

Genesis Hydra

Gnarlid Colony

Gnarlid Colony

Goldvein Hydra

Goldvein Hydra

Grakmaw, Skyclave Ravager

Grakmaw, Skyclave Ravager

Host of the Hereafter

Host of the Hereafter

Hungering Hydra

Hungering Hydra

Hydroid Krasis

Hydroid Krasis

Ulvenwald Hydra

Ulvenwald Hydra

Kalonian Hydra

Kalonian Hydra

Kodama of the West Tree

Kodama of the West Tree

Managorger Hydra

Managorger Hydra

Neverwinter Hydra

Neverwinter Hydra

Nyxborn Hydra

Nyxborn Hydra

Primordial Hydra

Primordial Hydra

Quilled Greatwurm

Quilled Greatwurm

Steelbane Hydra

Steelbane Hydra

Vastwood Hydra

Vastwood Hydra

Voracious Hydra

Voracious Hydra

Wren's Run Hydra

Wren's Run Hydra

Instant (15)

Biomass Mutation

Biomass Mutation

Black Sun's Twilight

Black Sun's Twilight

Counterspell

Counterspell

Erebos's Intervention

Erebos's Intervention

Inspiring Call

Inspiring Call

Invigorating Surge

Invigorating Surge

Tyvar's Stand

Tyvar's Stand

March of Swirling Mist

March of Swirling Mist

March of Wretched Sorrow

March of Wretched Sorrow

Negate

Negate

Pull from Tomorrow

Pull from Tomorrow

Repulsive Mutation

Repulsive Mutation

Spectral Denial

Spectral Denial

Syncopate

Syncopate

Thassa's Intervention

Thassa's Intervention

Sorcery (15)

Animist's Awakening

Animist's Awakening

Blue Sun's Twilight

Blue Sun's Twilight

Cultivate

Cultivate

Curse of the Swine

Curse of the Swine

Doppelgang

Doppelgang

Finale of Revelation

Finale of Revelation

Green Sun's Twilight

Green Sun's Twilight

Kodama's Reach

Kodama's Reach

Mind Spring

Mind Spring

Nylea's Intervention

Nylea's Intervention

Primal Might

Primal Might

Profane Command

Profane Command

Stargaze

Stargaze

Uncage the Menagerie

Uncage the Menagerie

Villainous Wealth

Villainous Wealth

Artifact (5)

Elementalist's Palette

Elementalist's Palette

The Ozolith

The Ozolith

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

The Earth Crystal

The Earth Crystal

The Eternity Elevator

The Eternity Elevator

Enchantment (5)

Branching Evolution

Branching Evolution

Garruk's Uprising

Garruk's Uprising

Simic Ascendancy

Simic Ascendancy

Unbound Flourishing

Unbound Flourishing

Terrasymbiosis

Terrasymbiosis

Land (35)

Bojuka Bog

Bojuka Bog

Breeding Pool

Breeding Pool

Command Tower

Command Tower

Drowned Catacomb

Drowned Catacomb

Exotic Orchard

Exotic Orchard

Foreboding Landscape

Foreboding Landscape

Forest ×4

Forest

Three Tree City

Three Tree City

Hinterland Harbor

Hinterland Harbor

Island ×4

Island

Lair of the Hydra

Lair of the Hydra

Llanowar Wastes

Llanowar Wastes

Opulent Palace

Opulent Palace

Path of Ancestry

Path of Ancestry

Rogue's Passage

Rogue's Passage

Sunken Hollow

Sunken Hollow

Swamp ×4

Swamp

Temple of Deceit

Temple of Deceit

Temple of Malady

Temple of Malady

Temple of Mystery

Temple of Mystery

Underground River

Underground River

Watery Grave

Watery Grave

Woodland Cemetery

Woodland Cemetery

Yavimaya Coast

Yavimaya Coast

Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth

Zagoth Triome

Zagoth Triome